[ 64.548][v][cplayer] mpv 0.32.0 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects [ 64.548][v][cplayer] built on UNKNOWN [ 64.548][v][cplayer] ffmpeg library versions: [ 64.548][v][cplayer] libavutil 56.31.100 [ 64.548][v][cplayer] libavcodec 58.54.100 [ 64.548][v][cplayer] libavformat 58.29.100 [ 64.548][v][cplayer] libswscale 5.5.100 [ 64.548][v][cplayer] libavfilter 7.57.100 [ 64.548][v][cplayer] libswresample 3.5.100 [ 64.548][v][cplayer] ffmpeg version: 4.2.3 [ 64.548][v][cplayer] [ 64.548][v][cplayer] Configuration: /var/tmp/portage/media-video/mpv-0.32.0-r1/work/mpv-0.32.0/waf --prefix=/usr --docdir=/usr/share/doc/mpv-0.32.0-r1 --htmldir=/usr/share/doc/mpv-0.32.0-r1/html --libdir=/usr/lib64 --confdir=/etc/mpv --enable-libmpv-shared --disable-libmpv-static --disable-static-build --disable-optimize --disable-debug-build --disable-html-build --disable-pdf-build --enable-manpage-build --disable-cplugins --disable-test --enable-iconv --disable-libsmbclient --enable-lua --disable-javascript --enable-libass --enable-libass-osd --enable-zlib --disable-libbluray --enable-dvdnav --disable-cdda --enable-uchardet --disable-rubberband --disable-lcms2 --disable-vapoursynth --disable-libarchive --enable-libavdevice --disable-sdl2 --disable-oss-audio --disable-rsound --disable-sndio --disable-pulse --disable-jack --disable-openal --disable-opensles --enable-alsa --disable-coreaudio --disable-cocoa --disable-drm --disable-gbm --disable-wayland-scanner --disable-wayland-protocols --disable-wayland --enable-x11 --enable-xv --disable-gl-cocoa --enable-gl-x11 --enable-egl-x11 --disable-egl-drm --disable-gl-wayland --disable-vdpau --disable-vdpau-gl-x11 --disable-vaapi --disable-vaapi-x11 --disable-vaapi-wayland --disable-vaapi-drm --disable-caca --enable-jpeg --disable-shaderc --disable-libplacebo --disable-rpi --enable-plain-gl --disable-vulkan --disable-sdl2-gamepad --enable-cuda-hwaccel --enable-cuda-interop --disable-dvbin --disable-zimg --disable-android --disable-egl-android --disable-uwp --disable-audiounit --disable-macos-media-player --disable-wasapi --disable-ios-gl --disable-macos-touchbar --disable-macos-cocoa-cb --disable-tvos --disable-egl-angle-win32 --bashdir=/usr/share/bash-completion/completions --zshdir=/usr/share/zsh/site-functions --disable-build-date configure [ 64.548][v][cplayer] List of enabled features: 51 aligned_alloc alsa asm atomics cplayer cuda-hwaccel cuda-interop drmprime dvdnav egl egl-helpers egl-x11 fchmod ffmpeg ffnvcodec gbm.h gl gl-x11 glibc-thread-name glob glob-posix gnuc gpl iconv jpeg libass libass-osd libav-any libavcodec libavdevice libavutil libdl libm libmpv-shared librt linux-fstatfs lua memfd_create plain-gl posix posix-or-mingw posix-spawn posix-spawn-native pthreads stdatomic uchardet vt.h x11 xv zlib [ 64.548][v][cplayer] mpv 0.32.0 Copyright © 2000-2020 mpv/MPlayer/mplayer2 projects [ 64.548][v][cplayer] built on UNKNOWN [ 64.548][v][cplayer] ffmpeg library versions: [ 64.548][v][cplayer] libavutil 56.31.100 [ 64.548][v][cplayer] libavcodec 58.54.100 [ 64.548][v][cplayer] libavformat 58.29.100 [ 64.548][v][cplayer] libswscale 5.5.100 [ 64.548][v][cplayer] libavfilter 7.57.100 [ 64.548][v][cplayer] libswresample 3.5.100 [ 64.548][v][cplayer] ffmpeg version: 4.2.3 [ 64.548][v][cplayer] [ 64.548][v][cplayer] Configuration: /var/tmp/portage/media-video/mpv-0.32.0-r1/work/mpv-0.32.0/waf --prefix=/usr --docdir=/usr/share/doc/mpv-0.32.0-r1 --htmldir=/usr/share/doc/mpv-0.32.0-r1/html --libdir=/usr/lib64 --confdir=/etc/mpv --enable-libmpv-shared --disable-libmpv-static --disable-static-build --disable-optimize --disable-debug-build --disable-html-build --disable-pdf-build --enable-manpage-build --disable-cplugins --disable-test --enable-iconv --disable-libsmbclient --enable-lua --disable-javascript --enable-libass --enable-libass-osd --enable-zlib --disable-libbluray --enable-dvdnav --disable-cdda --enable-uchardet --disable-rubberband --disable-lcms2 --disable-vapoursynth --disable-libarchive --enable-libavdevice --disable-sdl2 --disable-oss-audio --disable-rsound --disable-sndio --disable-pulse --disable-jack --disable-openal --disable-opensles --enable-alsa --disable-coreaudio --disable-cocoa --disable-drm --disable-gbm --disable-wayland-scanner --disable-wayland-protocols --disable-wayland --enable-x11 --enable-xv --disable-gl-cocoa --enable-gl-x11 --enable-egl-x11 --disable-egl-drm --disable-gl-wayland --disable-vdpau --disable-vdpau-gl-x11 --disable-vaapi --disable-vaapi-x11 --disable-vaapi-wayland --disable-vaapi-drm --disable-caca --enable-jpeg --disable-shaderc --disable-libplacebo --disable-rpi --enable-plain-gl --disable-vulkan --disable-sdl2-gamepad --enable-cuda-hwaccel --enable-cuda-interop --disable-dvbin --disable-zimg --disable-android --disable-egl-android --disable-uwp --disable-audiounit --disable-macos-media-player --disable-wasapi --disable-ios-gl --disable-macos-touchbar --disable-macos-cocoa-cb --disable-tvos --disable-egl-angle-win32 --bashdir=/usr/share/bash-completion/completions --zshdir=/usr/share/zsh/site-functions --disable-build-date configure [ 64.548][v][cplayer] List of enabled features: 51 aligned_alloc alsa asm atomics cplayer cuda-hwaccel cuda-interop drmprime dvdnav egl egl-helpers egl-x11 fchmod ffmpeg ffnvcodec gbm.h gl gl-x11 glibc-thread-name glob glob-posix gnuc gpl iconv jpeg libass libass-osd libav-any libavcodec libavdevice libavutil libdl libm libmpv-shared librt linux-fstatfs lua memfd_create plain-gl posix posix-or-mingw posix-spawn posix-spawn-native pthreads stdatomic uchardet vt.h x11 xv zlib [ 64.549][d][global] user path: '/var/log/mpv' -> '/var/log/mpv' [ 64.549][d][ytdl_hook] Loading lua script @ytdl_hook.lua... [ 64.549][d][stats] Loading lua script @stats.lua... [ 64.549][d][console] Loading lua script @console.lua... [ 64.549][v][cplayer] Waiting for scripts... [ 64.549][d][ytdl_hook] loading mp.defaults [ 64.549][d][stats] loading mp.defaults [ 64.550][d][ytdl_hook] loading @ytdl_hook.lua [ 64.550][d][stats] loading @stats.lua [ 64.550][d][console] loading mp.defaults [ 64.550][d][cplayer] Run command: loadfile, flags=64, args=["/video/movies/Sloborn/Sloborn-Ankunft-200723_2015_sendung_sbn_2360k_p35v15.mp4", "replace", ""] [ 64.552][d][console] loading @console.lua [ 64.552][d][stats] reading options for stats [ 64.552][d][stats] script-opts/stats.conf not found. [ 64.552][d][stats] lua-settings/stats.conf not found. [ 64.553][d][cplayer] Run command: define-section, flags=64, args=["input_stats", "i script-binding stats/display-stats\nI script-binding stats/display-stats-toggle\n", "default"] [ 64.553][d][cplayer] Run command: enable-section, flags=64, args=["input_stats", "allow-hide-cursor+allow-vo-dragging"] [ 64.553][d][cplayer] Run command: define-section, flags=64, args=["input_forced_stats", "", "force"] [ 64.553][d][cplayer] Run command: enable-section, flags=64, args=["input_forced_stats", "allow-hide-cursor+allow-vo-dragging"] [ 64.553][d][console] reading options for console [ 64.553][d][console] script-opts/console.conf not found. [ 64.553][d][console] lua-settings/console.conf not found. [ 64.554][d][ytdl_hook] reading options for ytdl_hook [ 64.554][d][ytdl_hook] script-opts/ytdl_hook.conf not found. [ 64.554][d][ytdl_hook] lua-settings/ytdl_hook.conf not found. [ 64.557][v][cplayer] Done loading scripts. [ 64.557][d][global] config path: 'watch_later' -> '-' [ 64.557][d][global] config path: 'watch_later' -> '-' [ 64.557][v][cplayer] Running hook: ytdl_hook/on_load [ 64.557][v][osd/libass] Shaper: FriBidi 1.0.5 (SIMPLE) HarfBuzz-ng 2.6.5 (COMPLEX) [ 64.557][v][osd/libass] Setting up fonts... [ 64.557][v][ytdl_hook] ytdl:// hook [ 64.560][v][osd/libass] Using font provider fontconfig [ 64.560][v][osd/libass] Done. [ 64.561][v][ytdl_hook] not a ytdl:// url [ 64.561][v][ifo_dvdnav] Opening /video/movies/Sloborn/Sloborn-Ankunft-200723_2015_sendung_sbn_2360k_p35v15.mp4 [ 64.561][v][file] Opening /video/movies/Sloborn/Sloborn-Ankunft-200723_2015_sendung_sbn_2360k_p35v15.mp4 [ 64.561][d][cplayer] Run command: define-section, flags=64, args=["input_console", "", "default"] [ 64.561][d][cplayer] Run command: enable-section, flags=64, args=["input_console", "allow-hide-cursor+allow-vo-dragging"] [ 64.561][d][cplayer] Run command: define-section, flags=64, args=["input_forced_console", "", "force"] [ 64.561][d][cplayer] Run command: enable-section, flags=64, args=["input_forced_console", "allow-hide-cursor+allow-vo-dragging"] [ 64.562][d][file] resize stream to 131072 bytes [ 64.562][d][file] Stream opened successfully. [ 64.562][v][demux] Trying demuxers for level=normal. [ 64.562][d][demux] Trying demuxer: disc (force-level: normal) [ 64.562][d][demux] Trying demuxer: edl (force-level: normal) [ 64.562][d][demux] Trying demuxer: cue (force-level: normal) [ 64.562][d][demux] Trying demuxer: rawaudio (force-level: normal) [ 64.562][d][demux] Trying demuxer: rawvideo (force-level: normal) [ 64.562][d][demux] Trying demuxer: mkv (force-level: normal) [ 64.562][d][demux] Trying demuxer: lavf (force-level: normal) [ 64.565][v][lavf] Found 'mov,mp4,m4a,3gp,3g2,mj2' at score=100 size=2048. [ 64.582][v][file] stream level seek from 1655513 to 679595679 [ 64.582][v][demux] Detected file format: mov,mp4,m4a,3gp,3g2,mj2 (libavformat) [ 64.582][v][cplayer] Opening done: /video/movies/Sloborn/Sloborn-Ankunft-200723_2015_sendung_sbn_2360k_p35v15.mp4 [ 64.583][v][find_files] Loading external files in /video/movies/Sloborn/ [ 64.583][v][cplayer] Running hook: ytdl_hook/on_preloaded [ 64.583][v][lavf] select track 0 [ 64.583][v][lavf] select track 1 [ 64.583][i][cplayer] (+) Video --vid=1 (*) (h264 1024x576 25.000fps) [ 64.583][i][cplayer] (+) Audio --aid=1 --alang=deu (*) (aac 2ch 48000Hz) [ 64.583][v][vo/gpu/opengl] Initializing GPU context 'x11' [ 64.583][v][vo/gpu/x11] X11 opening display: :0 [ 64.599][d][vo/gpu/x11] X11 running at 1920x1080 (":0" => local display) [ 64.599][d][vo/gpu/x11] Unknown wm type... [ 64.599][v][vo/gpu/x11] Display 0 (HDMI-0): [0, 0, 1920, 1080] @ 50.000000 FPS [ 64.599][v][vo/gpu/x11] Current display FPS: 50.000000 [ 64.610][v][vo/gpu/opengl] GLX chose FB config with ID 0x81 [ 64.610][v][vo/gpu/opengl] GLX chose visual with ID 0x26 [ 64.611][v][vo/gpu/opengl] Creating OpenGL 4.4 context... [ 64.631][v][vo/gpu] GL_VERSION='4.4.0 NVIDIA 440.100' [ 64.631][v][vo/gpu] Detected desktop OpenGL 4.4. [ 64.631][v][vo/gpu] GL_VENDOR='NVIDIA Corporation' [ 64.631][v][vo/gpu] GL_RENDERER='GeForce GT 1030/PCIe/SSE2' [ 64.631][v][vo/gpu] GL_SHADING_LANGUAGE_VERSION='4.40 NVIDIA via Cg compiler' [ 64.632][d][vo/gpu] Combined OpenGL extensions string: [ 64.632][d][vo/gpu] GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_import_context GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_no_error GLX_ARB_create_context_robustness GLX_NV_delay_before_swap GLX_EXT_stereo_tree GLX_ARB_context_flush_control GLX_NV_robustness_video_memory_purge GLX_NV_multigpu_context GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_copy_image GLX_ARB_get_proc_address GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum [ 64.632][v][vo/gpu] Loaded extension GLX_SGI_swap_control. [ 64.632][v][vo/gpu] Loaded extension GLX_SGI_video_sync. [ 64.632][v][vo/gpu] Loaded extension GL_NV_vdpau_interop. [ 64.632][d][vo/gpu/opengl] Texture formats: [ 64.632][d][vo/gpu/opengl] NAME COMP*TYPE SIZE DEPTH PER COMP. [ 64.632][d][vo/gpu/opengl] r8 1*unorm 1B LF CR ST {8} [ 64.632][d][vo/gpu/opengl] rg8 2*unorm 2B LF CR ST {8 8} [ 64.632][d][vo/gpu/opengl] rgb8 3*unorm 3B LF CR ST {8 8 8} [ 64.632][d][vo/gpu/opengl] rgba8 4*unorm 4B LF CR ST {8 8 8 8} [ 64.632][d][vo/gpu/opengl] r16 1*unorm 2B LF CR ST {16} [ 64.632][d][vo/gpu/opengl] rg16 2*unorm 4B LF CR ST {16 16} [ 64.632][d][vo/gpu/opengl] rgb16 3*unorm 6B LF CR ST {16 16 16} [ 64.632][d][vo/gpu/opengl] rgba16 4*unorm 8B LF CR ST {16 16 16 16} [ 64.632][d][vo/gpu/opengl] r8ui 1*uint 1B CR ST {8} [ 64.632][d][vo/gpu/opengl] rg8ui 2*uint 2B CR ST {8 8} [ 64.632][d][vo/gpu/opengl] rgb8ui 3*uint 3B ST {8 8 8} [ 64.632][d][vo/gpu/opengl] rgba8ui 4*uint 4B CR ST {8 8 8 8} [ 64.632][d][vo/gpu/opengl] r16ui 1*uint 2B CR ST {16} [ 64.632][d][vo/gpu/opengl] rg16ui 2*uint 4B CR ST {16 16} [ 64.632][d][vo/gpu/opengl] rgb16ui 3*uint 6B ST {16 16 16} [ 64.632][d][vo/gpu/opengl] rgba16ui 4*uint 8B CR ST {16 16 16 16} [ 64.632][d][vo/gpu/opengl] r16f 1*float 4B LF CR ST {32/16} [ 64.632][d][vo/gpu/opengl] rg16f 2*float 8B LF CR ST {32/16 32/16} [ 64.632][d][vo/gpu/opengl] rgb16f 3*float 12B LF CR ST {32/16 32/16 32/16} [ 64.632][d][vo/gpu/opengl] rgba16f 4*float 16B LF CR ST {32/16 32/16 32/16 32/16} [ 64.632][d][vo/gpu/opengl] r32f 1*float 4B LF CR ST {32} [ 64.632][d][vo/gpu/opengl] rg32f 2*float 8B LF CR ST {32 32} [ 64.632][d][vo/gpu/opengl] rgb32f 3*float 12B LF CR ST {32 32 32} [ 64.632][d][vo/gpu/opengl] rgba32f 4*float 16B LF CR ST {32 32 32 32} [ 64.632][d][vo/gpu/opengl] rgb10_a2 4*unorm 4B LF CR ST {0/10 0/10 0/10 0/2} [ 64.632][d][vo/gpu/opengl] rgba12 4*unorm 8B LF CR ST {16 16 16 16} [ 64.632][d][vo/gpu/opengl] rgb10 3*unorm 6B LF CR ST {16/10 16/10 16/10} [ 64.632][d][vo/gpu/opengl] rgb565 3*unorm 2B LF ST {0/8 0/8 0/8} [ 64.632][d][vo/gpu/opengl] LA = LUMINANCE_ALPHA hack format [ 64.632][d][vo/gpu/opengl] LF = linear filterable [ 64.632][d][vo/gpu/opengl] CR = can be used for render targets [ 64.632][d][vo/gpu/opengl] ST = can be used for storable images [ 64.632][d][vo/gpu/opengl] Image formats: [ 64.632][d][vo/gpu/opengl] yuv444p => 3 planes 1x1 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] yuv420p => 3 planes 2x2 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] gray => 1 planes 1x1 8/0 [r8] (r) [ 64.632][d][vo/gpu/opengl] gray16 => 1 planes 1x1 16/0 [r16] (r) [ 64.632][d][vo/gpu/opengl] uyvy422 [ 64.632][d][vo/gpu/opengl] nv12 => 2 planes 2x2 8/0 [r8/rg8] (r/gb) [ 64.632][d][vo/gpu/opengl] p010 => 2 planes 2x2 16/6 [r16/rg16] (r/gb) [ 64.632][d][vo/gpu/opengl] nv24 => 2 planes 1x1 8/0 [r8/rg8] (r/gb) [ 64.632][d][vo/gpu/opengl] argb => 1 planes 1x1 8/0 [rgba8] (argb) [ 64.632][d][vo/gpu/opengl] bgra => 1 planes 1x1 8/0 [rgba8] (bgra) [ 64.632][d][vo/gpu/opengl] abgr => 1 planes 1x1 8/0 [rgba8] (abgr) [ 64.632][d][vo/gpu/opengl] rgba => 1 planes 1x1 8/0 [rgba8] (rgba) [ 64.632][d][vo/gpu/opengl] bgr24 => 1 planes 1x1 8/0 [rgb8] (bgr) [ 64.632][d][vo/gpu/opengl] rgb24 => 1 planes 1x1 8/0 [rgb8] (rgb) [ 64.632][d][vo/gpu/opengl] 0rgb => 1 planes 1x1 8/0 [rgba8] (_rgb) [ 64.632][d][vo/gpu/opengl] bgr0 => 1 planes 1x1 8/0 [rgba8] (bgr) [ 64.632][d][vo/gpu/opengl] 0bgr => 1 planes 1x1 8/0 [rgba8] (_bgr) [ 64.632][d][vo/gpu/opengl] rgb0 => 1 planes 1x1 8/0 [rgba8] (rgb) [ 64.632][d][vo/gpu/opengl] rgba64 => 1 planes 1x1 16/0 [rgba16] (rgba) [ 64.632][d][vo/gpu/opengl] rgb565 => 1 planes 1x1 0/0 [rgb565] (rgb) [ 64.632][d][vo/gpu/opengl] rgb30 => 1 planes 1x1 10/0 [rgb10_a2] (rgb) [ 64.632][d][vo/gpu/opengl] vdpau [ 64.632][d][vo/gpu/opengl] vdpau_output [ 64.632][d][vo/gpu/opengl] vaapi [ 64.632][d][vo/gpu/opengl] dxva2_vld [ 64.632][d][vo/gpu/opengl] mmal [ 64.632][d][vo/gpu/opengl] videotoolbox [ 64.632][d][vo/gpu/opengl] drm_prime [ 64.632][d][vo/gpu/opengl] cuda [ 64.632][d][vo/gpu/opengl] yuyv422 [ 64.632][d][vo/gpu/opengl] yuv422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] yuv410p => 3 planes 4x4 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] yuv411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] monow [ 64.632][d][vo/gpu/opengl] monob [ 64.632][d][vo/gpu/opengl] pal8 [ 64.632][d][vo/gpu/opengl] yuvj422p => 3 planes 2x1 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] uyyvyy411 [ 64.632][d][vo/gpu/opengl] bgr8 [ 64.632][d][vo/gpu/opengl] bgr4 [ 64.632][d][vo/gpu/opengl] bgr4_byte [ 64.632][d][vo/gpu/opengl] rgb8 [ 64.632][d][vo/gpu/opengl] rgb4 [ 64.632][d][vo/gpu/opengl] rgb4_byte [ 64.632][d][vo/gpu/opengl] nv21 => 2 planes 2x2 8/0 [r8/rg8] (r/bg) [ 64.632][d][vo/gpu/opengl] gray16be [ 64.632][d][vo/gpu/opengl] yuv440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] yuvj440p => 3 planes 1x2 8/0 [r8/r8/r8] (r/g/b) [ 64.632][d][vo/gpu/opengl] yuva420p => 4 planes 2x2 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 64.632][d][vo/gpu/opengl] rgb48be [ 64.632][d][vo/gpu/opengl] rgb48 => 1 planes 1x1 16/0 [rgb16] (rgb) [ 64.632][d][vo/gpu/opengl] rgb565be [ 64.632][d][vo/gpu/opengl] rgb555be [ 64.632][d][vo/gpu/opengl] rgb555 [ 64.632][d][vo/gpu/opengl] bgr565be [ 64.632][d][vo/gpu/opengl] bgr565 [ 64.632][d][vo/gpu/opengl] bgr555be [ 64.633][d][vo/gpu/opengl] bgr555 [ 64.633][d][vo/gpu/opengl] vaapi_moco [ 64.633][d][vo/gpu/opengl] vaapi_idct [ 64.633][d][vo/gpu/opengl] yuv420p16 => 3 planes 2x2 16/0 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv420p16be [ 64.633][d][vo/gpu/opengl] yuv422p16 => 3 planes 2x1 16/0 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv422p16be [ 64.633][d][vo/gpu/opengl] yuv444p16 => 3 planes 1x1 16/0 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv444p16be [ 64.633][d][vo/gpu/opengl] rgb444 [ 64.633][d][vo/gpu/opengl] rgb444be [ 64.633][d][vo/gpu/opengl] bgr444 [ 64.633][d][vo/gpu/opengl] bgr444be [ 64.633][d][vo/gpu/opengl] ya8 => 1 planes 1x1 8/0 [rg8] (ra) [ 64.633][d][vo/gpu/opengl] bgr48be [ 64.633][d][vo/gpu/opengl] bgr48 => 1 planes 1x1 16/0 [rgb16] (bgr) [ 64.633][d][vo/gpu/opengl] yuv420p9be [ 64.633][d][vo/gpu/opengl] yuv420p9 => 3 planes 2x2 16/-7 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv420p10be [ 64.633][d][vo/gpu/opengl] yuv420p10 => 3 planes 2x2 16/-6 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv422p10be [ 64.633][d][vo/gpu/opengl] yuv422p10 => 3 planes 2x1 16/-6 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv444p9be [ 64.633][d][vo/gpu/opengl] yuv444p9 => 3 planes 1x1 16/-7 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv444p10be [ 64.633][d][vo/gpu/opengl] yuv444p10 => 3 planes 1x1 16/-6 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv422p9be [ 64.633][d][vo/gpu/opengl] yuv422p9 => 3 planes 2x1 16/-7 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] gbrp => 3 planes 1x1 8/0 [r8/r8/r8] (g/b/r) [ 64.633][d][vo/gpu/opengl] gbrp9be [ 64.633][d][vo/gpu/opengl] gbrp9 => 3 planes 1x1 16/-7 [r16/r16/r16] (g/b/r) [ 64.633][d][vo/gpu/opengl] gbrp10be [ 64.633][d][vo/gpu/opengl] gbrp10 => 3 planes 1x1 16/-6 [r16/r16/r16] (g/b/r) [ 64.633][d][vo/gpu/opengl] gbrp16be [ 64.633][d][vo/gpu/opengl] gbrp16 => 3 planes 1x1 16/0 [r16/r16/r16] (g/b/r) [ 64.633][d][vo/gpu/opengl] yuva422p => 4 planes 2x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva444p => 4 planes 1x1 8/0 [r8/r8/r8/r8] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva420p9be [ 64.633][d][vo/gpu/opengl] yuva420p9 => 4 planes 2x2 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva422p9be [ 64.633][d][vo/gpu/opengl] yuva422p9 => 4 planes 2x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva444p9be [ 64.633][d][vo/gpu/opengl] yuva444p9 => 4 planes 1x1 16/-7 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva420p10be [ 64.633][d][vo/gpu/opengl] yuva420p10 => 4 planes 2x2 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva422p10be [ 64.633][d][vo/gpu/opengl] yuva422p10 => 4 planes 2x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva444p10be [ 64.633][d][vo/gpu/opengl] yuva444p10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva420p16be [ 64.633][d][vo/gpu/opengl] yuva420p16 => 4 planes 2x2 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva422p16be [ 64.633][d][vo/gpu/opengl] yuva422p16 => 4 planes 2x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva444p16be [ 64.633][d][vo/gpu/opengl] yuva444p16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] xyz12 => 1 planes 1x1 16/4 [rgb16] (rgb) [ 64.633][d][vo/gpu/opengl] xyz12be [ 64.633][d][vo/gpu/opengl] nv16 => 2 planes 2x1 8/0 [r8/rg8] (r/gb) [ 64.633][d][vo/gpu/opengl] nv20 => 2 planes 2x1 16/-6 [r16/rg16] (r/gb) [ 64.633][d][vo/gpu/opengl] nv20be [ 64.633][d][vo/gpu/opengl] rgba64be [ 64.633][d][vo/gpu/opengl] bgra64be [ 64.633][d][vo/gpu/opengl] bgra64 => 1 planes 1x1 16/0 [rgba16] (bgra) [ 64.633][d][vo/gpu/opengl] yvyu422 [ 64.633][d][vo/gpu/opengl] ya16be [ 64.633][d][vo/gpu/opengl] ya16 => 1 planes 1x1 16/0 [rg16] (ra) [ 64.633][d][vo/gpu/opengl] gbrap => 4 planes 1x1 8/0 [r8/r8/r8/r8] (g/b/r/a) [ 64.633][d][vo/gpu/opengl] gbrap16be [ 64.633][d][vo/gpu/opengl] gbrap16 => 4 planes 1x1 16/0 [r16/r16/r16/r16] (g/b/r/a) [ 64.633][d][vo/gpu/opengl] qsv [ 64.633][d][vo/gpu/opengl] d3d11va_vld [ 64.633][d][vo/gpu/opengl] yuv420p12be [ 64.633][d][vo/gpu/opengl] yuv420p12 => 3 planes 2x2 16/-4 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv420p14be [ 64.633][d][vo/gpu/opengl] yuv420p14 => 3 planes 2x2 16/-2 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv422p12be [ 64.633][d][vo/gpu/opengl] yuv422p12 => 3 planes 2x1 16/-4 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv422p14be [ 64.633][d][vo/gpu/opengl] yuv422p14 => 3 planes 2x1 16/-2 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv444p12be [ 64.633][d][vo/gpu/opengl] yuv444p12 => 3 planes 1x1 16/-4 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv444p14be [ 64.633][d][vo/gpu/opengl] yuv444p14 => 3 planes 1x1 16/-2 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] gbrp12be [ 64.633][d][vo/gpu/opengl] gbrp12 => 3 planes 1x1 16/-4 [r16/r16/r16] (g/b/r) [ 64.633][d][vo/gpu/opengl] gbrp14be [ 64.633][d][vo/gpu/opengl] gbrp14 => 3 planes 1x1 16/-2 [r16/r16/r16] (g/b/r) [ 64.633][d][vo/gpu/opengl] yuvj411p => 3 planes 4x1 8/0 [r8/r8/r8] (r/g/b) [ 64.633][d][vo/gpu/opengl] bayer_bggr8 [ 64.633][d][vo/gpu/opengl] bayer_rggb8 [ 64.633][d][vo/gpu/opengl] bayer_gbrg8 [ 64.633][d][vo/gpu/opengl] bayer_grbg8 [ 64.633][d][vo/gpu/opengl] bayer_bggr16 [ 64.633][d][vo/gpu/opengl] bayer_bggr16be [ 64.633][d][vo/gpu/opengl] bayer_rggb16 [ 64.633][d][vo/gpu/opengl] bayer_rggb16be [ 64.633][d][vo/gpu/opengl] bayer_gbrg16 [ 64.633][d][vo/gpu/opengl] bayer_gbrg16be [ 64.633][d][vo/gpu/opengl] bayer_grbg16 [ 64.633][d][vo/gpu/opengl] bayer_grbg16be [ 64.633][d][vo/gpu/opengl] xvmc [ 64.633][d][vo/gpu/opengl] yuv440p10 => 3 planes 1x2 16/-6 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv440p10be [ 64.633][d][vo/gpu/opengl] yuv440p12 => 3 planes 1x2 16/-4 [r16/r16/r16] (r/g/b) [ 64.633][d][vo/gpu/opengl] yuv440p12be [ 64.633][d][vo/gpu/opengl] ayuv64 => 1 planes 1x1 16/0 [rgba16] (argb) [ 64.633][d][vo/gpu/opengl] ayuv64be [ 64.633][d][vo/gpu/opengl] videotoolbox_vl [ 64.633][d][vo/gpu/opengl] p010be [ 64.633][d][vo/gpu/opengl] gbrap12be [ 64.633][d][vo/gpu/opengl] gbrap12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (g/b/r/a) [ 64.633][d][vo/gpu/opengl] gbrap10be [ 64.633][d][vo/gpu/opengl] gbrap10 => 4 planes 1x1 16/-6 [r16/r16/r16/r16] (g/b/r/a) [ 64.633][d][vo/gpu/opengl] mediacodec [ 64.633][d][vo/gpu/opengl] gray12be [ 64.633][d][vo/gpu/opengl] gray12 => 1 planes 1x1 16/-4 [r16] (r) [ 64.633][d][vo/gpu/opengl] gray10be [ 64.633][d][vo/gpu/opengl] gray10 => 1 planes 1x1 16/-6 [r16] (r) [ 64.633][d][vo/gpu/opengl] p016 => 2 planes 2x2 16/0 [r16/rg16] (r/gb) [ 64.633][d][vo/gpu/opengl] p016be [ 64.633][d][vo/gpu/opengl] d3d11 [ 64.633][d][vo/gpu/opengl] gray9be [ 64.633][d][vo/gpu/opengl] gray9 => 1 planes 1x1 16/-7 [r16] (r) [ 64.633][d][vo/gpu/opengl] gbrpf32be [ 64.633][d][vo/gpu/opengl] gbrpf32 => 3 planes 1x1 32/0 [r16f/r16f/r16f] (g/b/r) [ 64.633][d][vo/gpu/opengl] gbrapf32be [ 64.633][d][vo/gpu/opengl] gbrapf32 => 4 planes 1x1 32/0 [r16f/r16f/r16f/r16f] (g/b/r/a) [ 64.633][d][vo/gpu/opengl] opencl [ 64.633][d][vo/gpu/opengl] gray14be [ 64.633][d][vo/gpu/opengl] gray14 => 1 planes 1x1 16/-2 [r16] (r) [ 64.633][d][vo/gpu/opengl] grayf32be [ 64.633][d][vo/gpu/opengl] grayf32 => 1 planes 1x1 32/0 [r16f] (r) [ 64.633][d][vo/gpu/opengl] yuva422p12be [ 64.633][d][vo/gpu/opengl] yuva422p12 => 4 planes 2x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] yuva444p12be [ 64.633][d][vo/gpu/opengl] yuva444p12 => 4 planes 1x1 16/-4 [r16/r16/r16/r16] (r/g/b/a) [ 64.633][d][vo/gpu/opengl] nv42 => 2 planes 1x1 8/0 [r8/rg8] (r/bg) [ 64.633][v][vo/gpu] Testing FBO format rgba16f [ 64.633][d][vo/gpu] Resizing texture: 16x16 [ 64.634][v][vo/gpu] Using FBO format rgba16f. [ 64.634][v][vo/gpu] No advanced processing required. Enabling dumb mode. [ 64.634][v][vo/gpu] Assuming 50.000000 FPS for display sync. [ 64.634][v][vd] Container reported FPS: 25.000000 [ 64.634][v][vd] Codec list: [ 64.634][v][vd] h264 - H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 [ 64.634][v][vd] h264_v4l2m2m (h264) - V4L2 mem2mem H.264 decoder wrapper [ 64.634][v][vd] h264_cuvid (h264) - Nvidia CUVID H264 decoder [ 64.634][v][vd] Opening decoder h264 [ 64.634][v][vd] No hardware decoding available for this codec. [ 64.634][v][vd] Using software decoding. [ 64.634][v][vd] Detected 4 logical cores. [ 64.634][v][vd] Requesting 5 threads for decoding. [ 64.635][v][vd] Selected codec: h264 (H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10) [ 64.635][v][vf] User filter list: [ 64.635][v][vf] (empty) [ 64.635][v][ad] Codec list: [ 64.635][v][ad] aac - AAC (Advanced Audio Coding) [ 64.635][v][ad] aac_fixed (aac) - AAC (Advanced Audio Coding) [ 64.635][v][ad] Opening decoder aac [ 64.635][v][ad] Requesting 1 threads for decoding. [ 64.635][v][ad] Selected codec: aac (AAC (Advanced Audio Coding)) [ 64.635][v][af] User filter list: [ 64.635][v][af] (empty) [ 64.635][v][cplayer] Starting playback... [ 64.636][v][file] stream level seek from 679595754 to 1613536 [ 64.636][v][af] [in] 48000Hz stereo 2ch floatp [ 64.636][v][af] [userspeed] 48000Hz stereo 2ch floatp [ 64.636][v][af] [userspeed] (disabled) [ 64.636][d][ffmpeg/video] h264: Reinit context to 1024x576, pix_fmt: yuv420p [ 64.636][v][af] [convert] 48000Hz stereo 2ch floatp [ 64.636][d][vd] DR parameter change to 1024x578 yuv420p align=64 [ 64.636][d][vd] Allocating new DR image... [ 64.639][d][vd] Allocating new DR image... [ 64.640][d][vd] Allocating new DR image... [ 64.642][d][vd] Allocating new DR image... [ 64.644][v][vd] Using software decoding. [ 64.644][d][vd] Allocating new DR image... [ 64.644][v][vd] Decoder format: 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/auto CL=mpeg2/4/h264 [ 64.644][v][vf] [in] 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 64.644][v][vf] [userdeint] 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 64.644][v][vf] [userdeint] (disabled) [ 64.644][v][vf] [autorotate] 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 64.644][v][vf] [autorotate] (disabled) [ 64.644][v][vf] [convert] 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 64.644][v][vf] [convert] (disabled) [ 64.644][v][vf] [out] 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 64.644][v][ao] Trying audio driver 'alsa' [ 64.644][v][ao/alsa] requested format: 48000 Hz, stereo channels, floatp [ 64.644][v][ao/alsa] using ALSA version: 1.2.2 [ 64.644][v][ao/alsa] opening device 'default' [ 64.644][d][ao/alsa] PCM setup: [ 64.644][d][ao/alsa] --- [ 64.644][d][ao/alsa] Hardware PCM card 1 'HDA NVidia' device 7 subdevice 0 [ 64.644][d][ao/alsa] --- [ 64.644][d][ao/alsa] Start HW params: [ 64.644][d][ao/alsa] --- [ 64.644][d][ao/alsa] ACCESS: MMAP_INTERLEAVED RW_INTERLEAVED [ 64.644][d][ao/alsa] FORMAT: S16_LE S32_LE [ 64.644][d][ao/alsa] SUBFORMAT: STD [ 64.644][d][ao/alsa] SAMPLE_BITS: [16 32] [ 64.644][d][ao/alsa] FRAME_BITS: [32 256] [ 64.644][d][ao/alsa] CHANNELS: [2 8] [ 64.644][d][ao/alsa] RATE: [32000 192000] [ 64.644][d][ao/alsa] PERIOD_TIME: (20 256000] [ 64.644][d][ao/alsa] PERIOD_SIZE: [4 8192] [ 64.644][d][ao/alsa] PERIOD_BYTES: [128 262144] [ 64.644][d][ao/alsa] PERIODS: [2 32] [ 64.644][d][ao/alsa] BUFFER_TIME: (41 512000] [ 64.644][d][ao/alsa] BUFFER_SIZE: [8 16384] [ 64.644][d][ao/alsa] BUFFER_BYTES: [128 65536] [ 64.644][d][ao/alsa] TICK_TIME: ALL [ 64.644][d][ao/alsa] --- [ 64.644][d][ao/alsa] HW params after rate: [ 64.644][d][ao/alsa] --- [ 64.644][d][ao/alsa] ACCESS: MMAP_INTERLEAVED RW_INTERLEAVED [ 64.644][d][ao/alsa] FORMAT: S16_LE S32_LE [ 64.644][d][ao/alsa] SUBFORMAT: STD [ 64.644][d][ao/alsa] SAMPLE_BITS: [16 32] [ 64.644][d][ao/alsa] FRAME_BITS: [32 256] [ 64.644][d][ao/alsa] CHANNELS: [2 8] [ 64.644][d][ao/alsa] RATE: [32000 192000] [ 64.644][d][ao/alsa] PERIOD_TIME: (20 256000] [ 64.644][d][ao/alsa] PERIOD_SIZE: [4 8192] [ 64.644][d][ao/alsa] PERIOD_BYTES: [128 262144] [ 64.644][d][ao/alsa] PERIODS: [2 32] [ 64.644][d][ao/alsa] BUFFER_TIME: (41 512000] [ 64.644][d][ao/alsa] BUFFER_SIZE: [8 16384] [ 64.644][d][ao/alsa] BUFFER_BYTES: [128 65536] [ 64.645][d][ao/alsa] TICK_TIME: ALL [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] HW params after access: [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] ACCESS: RW_INTERLEAVED [ 64.645][d][ao/alsa] FORMAT: S16_LE S32_LE [ 64.645][d][ao/alsa] SUBFORMAT: STD [ 64.645][d][ao/alsa] SAMPLE_BITS: [16 32] [ 64.645][d][ao/alsa] FRAME_BITS: [32 256] [ 64.645][d][ao/alsa] CHANNELS: [2 8] [ 64.645][d][ao/alsa] RATE: [32000 192000] [ 64.645][d][ao/alsa] PERIOD_TIME: (20 256000] [ 64.645][d][ao/alsa] PERIOD_SIZE: [4 8192] [ 64.645][d][ao/alsa] PERIOD_BYTES: [128 262144] [ 64.645][d][ao/alsa] PERIODS: [2 32] [ 64.645][d][ao/alsa] BUFFER_TIME: (41 512000] [ 64.645][d][ao/alsa] BUFFER_SIZE: [8 16384] [ 64.645][d][ao/alsa] BUFFER_BYTES: [128 65536] [ 64.645][d][ao/alsa] TICK_TIME: ALL [ 64.645][d][ao/alsa] --- [ 64.645][v][ao/alsa] trying format float/14 [ 64.645][v][ao/alsa] trying format double/16 [ 64.645][v][ao/alsa] trying format s32/10 [ 64.645][d][ao/alsa] HW params after format: [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] ACCESS: RW_INTERLEAVED [ 64.645][d][ao/alsa] FORMAT: S32_LE [ 64.645][d][ao/alsa] SUBFORMAT: STD [ 64.645][d][ao/alsa] SAMPLE_BITS: 32 [ 64.645][d][ao/alsa] FRAME_BITS: [64 256] [ 64.645][d][ao/alsa] CHANNELS: [2 8] [ 64.645][d][ao/alsa] RATE: [32000 192000] [ 64.645][d][ao/alsa] PERIOD_TIME: (20 128000] [ 64.645][d][ao/alsa] PERIOD_SIZE: [4 4096] [ 64.645][d][ao/alsa] PERIOD_BYTES: [128 131072] [ 64.645][d][ao/alsa] PERIODS: [2 32] [ 64.645][d][ao/alsa] BUFFER_TIME: (41 256000] [ 64.645][d][ao/alsa] BUFFER_SIZE: [8 8192] [ 64.645][d][ao/alsa] BUFFER_BYTES: [128 65536] [ 64.645][d][ao/alsa] TICK_TIME: ALL [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] HW params after channels: [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] ACCESS: RW_INTERLEAVED [ 64.645][d][ao/alsa] FORMAT: S32_LE [ 64.645][d][ao/alsa] SUBFORMAT: STD [ 64.645][d][ao/alsa] SAMPLE_BITS: 32 [ 64.645][d][ao/alsa] FRAME_BITS: 64 [ 64.645][d][ao/alsa] CHANNELS: 2 [ 64.645][d][ao/alsa] RATE: [32000 192000] [ 64.645][d][ao/alsa] PERIOD_TIME: (83 128000] [ 64.645][d][ao/alsa] PERIOD_SIZE: [16 4096] [ 64.645][d][ao/alsa] PERIOD_BYTES: [128 32768] [ 64.645][d][ao/alsa] PERIODS: [2 32] [ 64.645][d][ao/alsa] BUFFER_TIME: (166 256000] [ 64.645][d][ao/alsa] BUFFER_SIZE: [32 8192] [ 64.645][d][ao/alsa] BUFFER_BYTES: [256 65536] [ 64.645][d][ao/alsa] TICK_TIME: ALL [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] HW params after rate-2: [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] ACCESS: RW_INTERLEAVED [ 64.645][d][ao/alsa] FORMAT: S32_LE [ 64.645][d][ao/alsa] SUBFORMAT: STD [ 64.645][d][ao/alsa] SAMPLE_BITS: 32 [ 64.645][d][ao/alsa] FRAME_BITS: 64 [ 64.645][d][ao/alsa] CHANNELS: 2 [ 64.645][d][ao/alsa] RATE: 48000 [ 64.645][d][ao/alsa] PERIOD_TIME: (333 85334) [ 64.645][d][ao/alsa] PERIOD_SIZE: [16 4096] [ 64.645][d][ao/alsa] PERIOD_BYTES: [128 32768] [ 64.645][d][ao/alsa] PERIODS: [2 32] [ 64.645][d][ao/alsa] BUFFER_TIME: (666 170667) [ 64.645][d][ao/alsa] BUFFER_SIZE: [32 8192] [ 64.645][d][ao/alsa] BUFFER_BYTES: [256 65536] [ 64.645][d][ao/alsa] TICK_TIME: ALL [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] Going to set final HW params: [ 64.645][d][ao/alsa] --- [ 64.645][d][ao/alsa] ACCESS: RW_INTERLEAVED [ 64.645][d][ao/alsa] FORMAT: S32_LE [ 64.645][d][ao/alsa] SUBFORMAT: STD [ 64.645][d][ao/alsa] SAMPLE_BITS: 32 [ 64.645][d][ao/alsa] FRAME_BITS: 64 [ 64.645][d][ao/alsa] CHANNELS: 2 [ 64.645][d][ao/alsa] RATE: 48000 [ 64.645][d][ao/alsa] PERIOD_TIME: 25000 [ 64.645][d][ao/alsa] PERIOD_SIZE: 1200 [ 64.645][d][ao/alsa] PERIOD_BYTES: 9600 [ 64.645][d][ao/alsa] PERIODS: 4 [ 64.645][d][ao/alsa] BUFFER_TIME: 100000 [ 64.645][d][ao/alsa] BUFFER_SIZE: 4800 [ 64.645][d][ao/alsa] BUFFER_BYTES: 38400 [ 64.645][d][ao/alsa] TICK_TIME: ALL [ 64.645][d][ao/alsa] --- [ 64.794][d][ao/alsa] Final HW params: [ 64.794][d][ao/alsa] --- [ 64.794][d][ao/alsa] ACCESS: RW_INTERLEAVED [ 64.794][d][ao/alsa] FORMAT: S32_LE [ 64.794][d][ao/alsa] SUBFORMAT: STD [ 64.794][d][ao/alsa] SAMPLE_BITS: 32 [ 64.794][d][ao/alsa] FRAME_BITS: 64 [ 64.794][d][ao/alsa] CHANNELS: 2 [ 64.794][d][ao/alsa] RATE: 48000 [ 64.794][d][ao/alsa] PERIOD_TIME: 25000 [ 64.794][d][ao/alsa] PERIOD_SIZE: 1200 [ 64.794][d][ao/alsa] PERIOD_BYTES: 9600 [ 64.794][d][ao/alsa] PERIODS: 4 [ 64.794][d][ao/alsa] BUFFER_TIME: 100000 [ 64.794][d][ao/alsa] BUFFER_SIZE: 4800 [ 64.794][d][ao/alsa] BUFFER_BYTES: 38400 [ 64.794][d][ao/alsa] TICK_TIME: 0 [ 64.794][d][ao/alsa] --- [ 64.794][v][ao/alsa] channel map reported by ALSA: FL FR [ 64.794][v][ao/alsa] which we understand as: stereo [ 64.794][v][ao/alsa] which is what we requested. [ 64.794][v][ao/alsa] hw pausing supported: yes [ 64.794][v][ao/alsa] buffersize: 4800 samples [ 64.794][v][ao/alsa] period size: 1200 samples [ 64.794][v][ao/alsa] device buffer: 4800 samples. [ 64.794][v][ao/alsa] using soft-buffer of 9600 samples. [ 64.794][i][cplayer] AO: [alsa] 48000Hz stereo 2ch s32 [ 64.794][v][cplayer] AO: Description: ALSA audio output [ 64.795][v][autoconvert] inserting resampler [ 64.795][v][swresample] format change, reinitializing resampler [ 64.795][v][swresample] 48000Hz stereo floatp -> 48000Hz stereo s32 [ 64.795][v][af] [out] 48000Hz stereo 2ch s32 [ 64.795][i][cplayer] VO: [gpu] 1024x576 yuv420p [ 64.795][v][cplayer] VO: Description: Shader-based GPU Renderer [ 64.795][d][vd] Allocating new DR image... [ 64.795][v][vo/gpu] reconfig to 1024x576 yuv420p bt.709/bt.709/bt.1886/limited/display SP=1.000000 CL=mpeg2/4/h264 [ 64.795][d][vo/gpu] screen size: 1920x1080 [ 64.796][v][vo/gpu] Resize: 1920x1080 [ 64.796][v][vo/gpu] Window size: 1920x1080 (Borders: l=0 t=0 r=0 b=0) [ 64.796][v][vo/gpu] Video source: 1024x576 (1:1) [ 64.796][v][vo/gpu] Video display: (0, 0) 1024x576 -> (0, 0) 1920x1080 [ 64.796][v][vo/gpu] Video scale: 1.875000/1.875000 [ 64.796][v][vo/gpu] OSD borders: l=0 t=0 r=0 b=0 [ 64.796][v][vo/gpu] Video borders: l=0 t=0 r=0 b=0 [ 64.796][v][vo/gpu] Reported display depth: 8 [ 64.796][v][vo/gpu] Texture for plane 0: 1024x576 [ 64.796][v][vo/gpu] Texture for plane 1: 512x288 [ 64.796][v][vo/gpu] Texture for plane 2: 512x288 [ 64.796][v][vo/gpu] Testing FBO format rgba16f [ 64.796][d][vo/gpu] Resizing texture: 16x16 [ 64.798][v][vo/gpu] Using FBO format rgba16f. [ 64.798][v][vo/gpu] No advanced processing required. Enabling dumb mode. [ 64.800][v][vo/gpu] DR enabled: yes [ 64.800][d][vo/gpu/opengl] vertex shader source: [ 64.800][d][vo/gpu/opengl] [ 1] #version 440 [ 64.800][d][vo/gpu/opengl] [ 2] #define tex1D texture [ 64.800][d][vo/gpu/opengl] [ 3] #define tex3D texture [ 64.800][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 64.800][d][vo/gpu/opengl] [ 5] in vec2 vertex_position; [ 64.800][d][vo/gpu/opengl] [ 6] in vec2 vertex_texcoord0; [ 64.800][d][vo/gpu/opengl] [ 7] out vec2 texcoord0; [ 64.800][d][vo/gpu/opengl] [ 8] in vec2 vertex_texcoord1; [ 64.800][d][vo/gpu/opengl] [ 9] out vec2 texcoord1; [ 64.800][d][vo/gpu/opengl] [ 10] in vec2 vertex_texcoord2; [ 64.800][d][vo/gpu/opengl] [ 11] out vec2 texcoord2; [ 64.800][d][vo/gpu/opengl] [ 12] void main() { [ 64.800][d][vo/gpu/opengl] [ 13] gl_Position = vec4(vertex_position, 1.0, 1.0); [ 64.800][d][vo/gpu/opengl] [ 14] texcoord0 = vertex_texcoord0; [ 64.800][d][vo/gpu/opengl] [ 15] texcoord1 = vertex_texcoord1; [ 64.800][d][vo/gpu/opengl] [ 16] texcoord2 = vertex_texcoord2; [ 64.800][d][vo/gpu/opengl] [ 17] } [ 64.800][d][vo/gpu/opengl] fragment shader source: [ 64.800][d][vo/gpu/opengl] [ 1] #version 440 [ 64.800][d][vo/gpu/opengl] [ 2] #define tex1D texture [ 64.800][d][vo/gpu/opengl] [ 3] #define tex3D texture [ 64.800][d][vo/gpu/opengl] [ 4] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x)) [ 64.800][d][vo/gpu/opengl] [ 5] out vec4 out_color; [ 64.800][d][vo/gpu/opengl] [ 6] in vec2 texcoord0; [ 64.800][d][vo/gpu/opengl] [ 7] in vec2 texcoord1; [ 64.800][d][vo/gpu/opengl] [ 8] in vec2 texcoord2; [ 64.800][d][vo/gpu/opengl] [ 9] layout(std140, binding=0) uniform UBO { [ 64.800][d][vo/gpu/opengl] [ 10] layout(offset=0) mat3 colormatrix; [ 64.800][d][vo/gpu/opengl] [ 11] layout(offset=48) vec3 colormatrix_c; [ 64.800][d][vo/gpu/opengl] [ 12] layout(offset=64) vec3 src_luma; [ 64.800][d][vo/gpu/opengl] [ 13] layout(offset=80) vec3 dst_luma; [ 64.800][d][vo/gpu/opengl] [ 14] layout(offset=96) vec2 texture_size0; [ 64.800][d][vo/gpu/opengl] [ 15] layout(offset=112) mat2 texture_rot0; [ 64.800][d][vo/gpu/opengl] [ 16] layout(offset=144) vec2 texture_off0; [ 64.800][d][vo/gpu/opengl] [ 17] layout(offset=152) vec2 pixel_size0; [ 64.800][d][vo/gpu/opengl] [ 18] layout(offset=160) vec2 texture_size1; [ 64.800][d][vo/gpu/opengl] [ 19] layout(offset=176) mat2 texture_rot1; [ 64.800][d][vo/gpu/opengl] [ 20] layout(offset=208) vec2 texture_off1; [ 64.800][d][vo/gpu/opengl] [ 21] layout(offset=216) vec2 pixel_size1; [ 64.800][d][vo/gpu/opengl] [ 22] layout(offset=224) vec2 texture_size2; [ 64.800][d][vo/gpu/opengl] [ 23] layout(offset=240) mat2 texture_rot2; [ 64.800][d][vo/gpu/opengl] [ 24] layout(offset=272) vec2 texture_off2; [ 64.800][d][vo/gpu/opengl] [ 25] layout(offset=280) vec2 pixel_size2; [ 64.800][d][vo/gpu/opengl] [ 26] }; [ 64.800][d][vo/gpu/opengl] [ 27] uniform sampler2D texture0; [ 64.800][d][vo/gpu/opengl] [ 28] uniform sampler2D texture1; [ 64.800][d][vo/gpu/opengl] [ 29] uniform sampler2D texture2; [ 64.800][d][vo/gpu/opengl] [ 30] void main() { [ 64.800][d][vo/gpu/opengl] [ 31] vec4 color = vec4(0.0, 0.0, 0.0, 1.0); [ 64.800][d][vo/gpu/opengl] [ 32] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r; [ 64.800][d][vo/gpu/opengl] [ 33] color.g = 1.000000 * vec4(texture(texture1, texcoord1)).r; [ 64.800][d][vo/gpu/opengl] [ 34] color.b = 1.000000 * vec4(texture(texture2, texcoord2)).r; [ 64.800][d][vo/gpu/opengl] [ 35] color = color.rgbr; [ 64.800][d][vo/gpu/opengl] [ 36] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c; [ 64.800][d][vo/gpu/opengl] [ 37] color.a = 1.0; [ 64.800][d][vo/gpu/opengl] [ 38] // color mapping [ 64.800][d][vo/gpu/opengl] [ 39] color.rgb *= vec3(1.000000); [ 64.800][d][vo/gpu/opengl] [ 40] color.rgb *= vec3(1.000000); [ 64.800][d][vo/gpu/opengl] [ 41] out_color = color; [ 64.800][d][vo/gpu/opengl] [ 42] } [ 64.801][d][vo/gpu/opengl] shader link log (status=1): [ 64.802][v][cplayer] first video frame after restart shown [ 64.802][v][cplayer] audio sync: sync_to_video=1, offset=0.000000 [ 64.802][v][cplayer] starting audio playback [ 64.802][v][cplayer] playback restart complete @ 0.000000 [ 64.803][d][vd] Allocating new DR image... [ 64.844][v][vo/gpu/x11] Disabling screensaver. [ 64.844][d][vd] Allocating new DR image... [ 64.844][v][vo/gpu/x11] Disabling screensaver failed (-1). Make sure the xdg-screensaver script is installed. [ 64.864][d][vd] Allocating new DR image...