Hallo,
bin jetzt einen Schritt weiter:
es lag am viafb Framebuffer modul -> irgendwie läuft dfbinfo auch nicht ganz durch.
habs nun mal mit dem vesa fb probiert und komm bis hier her:
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VDR server not given, searching ...
Found VDR server: host 192.168.1.2, port 37890
[5070] [vdr-fe] fbfe_display_open: failed to set /dev/tty to graphics mode
[5070] [vdr-fe] (ERROR (xine_fbfe_frontend.c,190): Invalid argument)
(*) DirectFB/Core: Single Application Core. (2007-12-31 17:58)
(*) Direct/Modules: suppress module 'keyboard'
(*) Direct/Modules: suppress module 'linux_input'
(*) Direct/Thread: Running 'PS/2 Input' (INPUT, 5072)...
(*) DirectFB/Input: IMPS/2 Mouse 1.0 (directfb.org)
(*) DirectFB/Genefx: MMX detected and enabled
(*) DirectFB/Graphics: MMX Software Rasterizer 0.6 (directfb.org)
(*) DirectFB/Core/WM: Default 0.3 (directfb.org)
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
--> Invalid argument
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
--> Invalid argument
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
--> Invalid argument
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Testing 640x480 LUT8
(*) FBDev/Mode: Preparing switch to 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
--> Invalid argument
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
--> Invalid argument
Press Esc to exit
[5070] [vdr-fe] fe_xine_open: xine_open("xvdr://192.168.1.2:37890#nocache;demux:mpeg_block") failed
Error opening xvdr://192.168.1.2:37890
(*) FBDev/Surface: Allocated 640x480 8bit LUT8 buffer at offset 0 and pitch 640.
(*) FBDev/Mode: (Post)Setting 640x480 LUT8
(*) FBDev/Mode: Switched to 640x480 (640x480) at 8 bit LUT8 (wanted LUT8).
(!) DirectFB/FBDev: Panning display failed (x=0 y=0 ywrap=0 vbl=0)!
--> Invalid argument
[5070] [vdr-fe] fbfe_display_close: failed to set /dev/tty to text mode
[5070] [vdr-fe] (ERROR (xine_fbfe_frontend.c,272): Invalid argument)
root@slax:~#
Sollte es mit vesa FB auch funktionieren?