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Quoted
Original von hotzenplotz5
als hintergrundeine animierte kuh läuft durchs bild .... natürlich
This post has been edited 2 times, last edit by "ciax" (Mar 21st 2011, 4:42pm)
Quoted
Original von TheChief
Mit xine-0.9.4 hab ich zwar OSD, aber auf HD Kanälen kein Ton, nur kurz nach dem Umschalten mal. Könnte mir mal jemand die config bzw. config_xineliboutput posten?
Quoted
bei xine muss man aufpassen das man 1.7.17 verwendet

könnte daran liegen das ich keinen Fenster-Manager nutze
Quoted
Original von iNOB
Quoted
bei xine muss man aufpassen das man 1.7.17 verwendet
Das erklärt, weßhalb ich mit der von wbreu genannten Installation mit meinem vdr-1.7.16 vor die Wand fahre
thx for info
iNOB
Quoted
Original von traxanos
Quoted
Original von TheChief
Mit xine-0.9.4 hab ich zwar OSD, aber auf HD Kanälen kein Ton, nur kurz nach dem Umschalten mal. Könnte mir mal jemand die config bzw. config_xineliboutput posten?
hier schreibst du, dass du xine als ausgabe verwendest, aber dann schreibst du, dass du xineliboutputverwendest. das sind 2 verschiendene sachen. liegt heir evtl das problem bei dir?
also bei mir lief gestern xine und xineliboutput mit osd. bei xine muss man aufpassen das man 1.7.17 verwendet und kein overlay für das osd.

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vo_vdpau: VDPAU preemption callback vo_vdpau: FATAL !! Can't recreate presentation queue target after drawable change !! vo_vdpau: VDPAU was pre-empted. Reinit. vo_vdpau: deinterlace: temporal_spatial vo_vdpau: set_scaling_level=0 vo_vdpau: enabled features: inverse_telecine=0 vo_vdpau: disable noise reduction. vo_vdpau: disable sharpness. vo_vdpau: vdpau_update_csc: hue=0,000000, saturation=1,000000, contrast=1,000000, brightness=0,000000, color_standard=1 studio_levels=1 vo_vdpau: skip_chroma = 0 vo_vdpau: background_color = 0 vo_vdpau: Reinit done. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. vo_vdpau: vdp_video_mixer_render error : An invalid handle value was provided. |
This post has been edited 1 times, last edit by "Maniac" (Mar 21st 2011, 7:19pm)
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[13375] [vdr-sxfe] find_argb_visual: XGetVisualInfo failed (no xvi) [13375] [vdr-sxfe] (ERROR (xine_sxfe_frontend.c,669): Resource temporarily unavailable) [13375] [vdr-sxfe] find_argb_visual() failed. HUD OSD disabled. Segmentation fault |
This post has been edited 1 times, last edit by "Maniac" (Mar 21st 2011, 7:33pm)
This post has been edited 2 times, last edit by "lostinspc" (Mar 21st 2011, 8:19pm)

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nvidia-settings -a GPUScaling=1,1 -a SyncToVBlank=1 |
This post has been edited 3 times, last edit by "Maniac" (Mar 21st 2011, 10:29pm)
This post has been edited 1 times, last edit by "durchflieger" (Mar 23rd 2011, 9:38am)
Quoted
Läuft es denn bei euch mit der aktuellen xine-lib aus dem hg ohne df-patch?

This post has been edited 2 times, last edit by "iNOB" (Mar 23rd 2011, 11:37am)
Quoted
Vblank syncing
Setting the environment variable __GL_SYNC_TO_VBLANK to a non-zero value will force glXSwapBuffers to sync to your monitor's vertical refresh (perform a swap only during the vertical blanking period).
When using __GL_SYNC_TO_VBLANK with TwinView, OpenGL can only sync to one of the display devices; this may cause tearing corruption on the display device to which OpenGL is not syncing. You can use the environment variable __GL_SYNC_DISPLAY_DEVICE to specify to which display device OpenGL should sync. You should set this environment variable to the name of a display device; for example "CRT-1". Look for the line "Connected display device(s):" in your X log file for a list of the display devices present and their names. You may also find it useful to review Chapter 13, Configuring TwinView "Configuring Twinview" and the section on Ensuring Identical Mode Timings in Chapter 19, Programming Modes.
Quoted
Original von Maniac
Composite scheint, soweit ich bis jetzt gelesen habe, zwingend erforderlich für OpenGL.
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1825 // Decide if we need to do something
1826 draw_frame = (this->hud_visible || keep_osd_open || this->opengl_always);
1827 if ((this->opengl_hud && this->hud_visible && !prev_hud_visible) ||
1828 (this->opengl_always && first_frame)) {
1829 LOGDBG("redirecting video to opengl frame texture");
1830 xine_port_send_gui_data(this->x.video_port, XINE_GUI_SEND_DRAWABLE_CHANGED,
1831 (void*) this->video_frame_pixmap);
1832 draw_frame = 0; // first frame not yet available in pixmap
1833 osd_alpha -= 2*osd_alpha_step; // delay the osd
1834 }
1835 if (this->opengl_hud && !this->hud_visible && prev_hud_visible && !keep_osd_open) {
1836 LOGDBG("redirecting video to window");
1837 xine_port_send_gui_data(this->x.video_port, XINE_GUI_SEND_DRAWABLE_CHANGED,
1838 (void*) this->window[this->fullscreen ? 1 : 0]);
1839 draw_frame = 1; // draw the last frame
1840 }
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