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This post has been edited 6 times, last edit by "hjt4vdr" (Mar 18th 2005, 7:42am)


This post has been edited 1 times, last edit by "MR42HH" (Mar 9th 2005, 12:22pm)
Quoted
Original von winni
... Wenn ich am Client z.B. im OSD fuhrwerke, passiert dann das gleiche am Server? Oder läuft der Client unabhängig so wie bei streamdev?
winni
Quoted
gibts nen xine-player für Windows?
Quoted
vdr streamdev client maxes out my 400 Mhz Vaio at 99% CPU. VLC uses 85%
Quoted
Wird das ganze auch mit mehreren xine-clients zur gleichen Zeit funzen?

This post has been edited 3 times, last edit by "hjt4vdr" (Mar 9th 2005, 3:39pm)
Quoted
noch was: gibts nen xine-player für Windows?
Quoted
Es ist das OSD vom server, d.h. was Du im OSD machst passiert am server.

This post has been edited 2 times, last edit by "hjt4vdr" (Mar 9th 2005, 1:50pm)

This post has been edited 2 times, last edit by "hjt4vdr" (Mar 9th 2005, 2:22pm)

This post has been edited 2 times, last edit by "hjt4vdr" (Mar 9th 2005, 2:36pm)
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Source code |
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g++ -g -O2 -Wall -Woverloaded-virtual -c -D_GNU_SOURCE -DPLUGIN_NAME_I18N='"xine"' -DFIFO_DIR=\"/tmp/vdr-xine\" `xine-config --cflags` -I../../../include -I/usr/local/src/DVB/include xineLib.c xineLib.c: In method `int PluginXine::cXineLib::CreateServerSocket(short unsigned int)': xineLib.c:1795: implicit declaration of function `int PluginXine::socket(...)' xineLib.c:1803: implicit declaration of function `int PluginXine::setsockopt(...)' xineLib.c:1805: implicit declaration of function `int PluginXine::bind(...)' xineLib.c:1810: implicit declaration of function `int PluginXine::listen(...)' xineLib.c: In method `int PluginXine::cXineLib::SocketAcceptHelper(int)': xineLib.c:2214: implicit declaration of function `int PluginXine::accept(...)' make: *** [xineLib.o] Fehler 1 |

This post has been edited 1 times, last edit by "hjt4vdr" (Mar 10th 2005, 7:41am)
Quoted
Original von peter_weber69
Hi,
habt ihr auch die gepatchte xine-lib am Server erfolgreich compiliert?
Die xine-lib benötigt man am Server und Client.
lg
peter
